How to Play the Imposter Game

A quick guide to rules, setup, and winning strategies.

Overview

Imposter is a social deduction word game for groups (4–10 players). Most players share the same secret word, while one player is the Imposter with a different word. By giving short clues in turn, players try to identify the Imposter—while the Imposter blends in and avoids detection.

Setup

  • Gather 4–10 players and sit or stand in a circle.
  • Use the Imposter Game Generator to get a round’s secret words.
  • Privately show each player their word. Exactly one player gets the Imposter word.
  • Choose turn order (clockwise works well) and a starting player.

How a Round Works

  1. Clue Phase: In turn, each player says a short clue related to their word—no full definitions, names, or overly revealing hints.
  2. Discussion: After one clue per player (or two rounds of clues), the group briefly discusses suspicious clues or behavior.
  3. Vote: Count down and everyone points to who they think is the Imposter. The player with the most votes is accused.
  4. Reveal: The accused reveals if they were the Imposter. If yes, the group wins; if not, the Imposter continues and may try to guess the group’s word to steal the round.

Clue Guidelines

  • Keep clues short—one phrase or sentence.
  • Avoid ultra-specific facts that would immediately reveal the word.
  • Stay consistent: your second clue should align with your first.
  • As Imposter, reference broad traits that could fit multiple similar words.

Winning Tips

  • For Crewmates: Listen for contradictions, overly generic clues, or clues that feel slightly off-topic.
  • For Imposter: Echo the tone of others’ clues and avoid committing to specifics until you’re confident.
  • Use categories like “food”, “animals”, “movies” to ground clues naturally.
  • Don’t over-explain—confidence without detail often looks more authentic.

Variants

  • Double Imposter: Two players get the Imposter word. Great for 8–10 players and adds misdirection.
  • Sudden Guess: After voting fails to find the Imposter, allow a single guess by the Imposter to win.
  • Timed Clues: Each clue must be given within 10 seconds to keep pace lively.

FAQ

What counts as an illegal clue?

Directly saying the word, giving acronyms, or hyper-specific facts that only match the exact word.

How many clue rounds before voting?

One or two rounds works well. More rounds increase difficulty for the Imposter.

How to break ties in voting?

Revote between tied players, or let the starting player decide for this round.

Happy gaming! Invite 4–10 friends and start a round now.